The LOOM price decreased -0.10% in the last 24 hours. Loom Network price today is $ 0.047832 with a 24-hour trading volume of $ 2.98M, market cap of $ 57.85M, and market dominance of 0.00%. Keep up-to-date with the world of dapps at DappRadar. So, while Loom might not yet have fulfilled its promise, it is making its mark on the dapp ecosystem. Still, if nothing else, Loom is already demonstrating that it’s providing the required functionality for Ethereum-based dapps to match the UX of Layer 1 delegated proof of stake blockchains such as EOS and TRON. Of course, transactions are a secondary metric, and one that’s reliant as much on game design as user numbers. In contrast, the highest ranked Ethereum game by transaction volume is CryptoKitties at number 12. Where Loom does impress, however, is the number of transactions it’s generating.įor example, looking at the games category, both CryptoWars and Relentless are ranked in the top 10 with respect to the number of transactions, across 24 hrs and 7 day periods. But with a combined total of well under 1,000 DAUs from all eight dapps, it’s yet to demonstrate a level of scalability for any one dapp to break into the top 10 ranking for any dapp category in terms of user numbers. The trend is up both in terms of daily active users and DAUs averaged over 90 days. The overall pictureĬombining these together, it’s clear Loom Network’s remains a work-in-process. Hence, its average of over 90 daily users is less important than its peak activity of 416 recorded in late July. But, because the game is only live for specific periods - originally tournaments lasted 2 weeks, now just three hours - its user data is volatile. A strategy game from Argentine developer Experimental/e11, it’s been in testing since the start of 2019. The final dapp to consider is CryptoWars. ![]() The Loom MarketPlace averages around 35 daily users. It’s in open beta and is supported by the Loom MarketPlace, where you can buy NFT cards to use in the game.įor that reason, it makes sense to combine the stats for both, although Relentless with an average of 180 daily users makes up the bulk. Relentless (previously Zombie Battleground) is Loom’s internally-developed trading card game. In that context, the PlasmaChain Staking dapp has an average daily audience of around 80. ![]() At best, users will periodically log in to claim and restake their rewards - currently up to 10% of Loom tokens staked annually. Most obviously, tracking the PlasmaChain Staking dapp shows user behavior in terms of staking Loom tokens.Īs staking locks up tokens for a period of time, ranging from a couple of months to a year, this dapp isn’t a high frequency experience. Even a live game such as Axie Infinity is currently only using Loom for a specific element - its land marketplace - which limits its users.īut in their own ways, the four remaining dapps are significant. Some of these dapps, such as CryptoRaves, Alice and Sorare, are in the very early stages of development/pre-launch and hence don’t provide much useful information. Finding significanceĪt DappRadar, we’re currently tracking eight dapps that are using Loom four games, one marketplace, one finance dapp, one collectible and Loom’s staking app. More significantly, there are a number of projects in testing with Loom, which provides the opportunity to gain additional data about its current usage levels. ![]() Not only does it offer the most mature tools and ecosystem but its proof-of-work consensus model means using a Layer 2 solution like Loom is vital to create an experience that offers more interaction and immersion than say CryptoKitties.Īnd that’s the context for Loom’s use in forthcoming high profile projects such as Neon District, Battle Racers, and Coins & Steel.
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