![]() It is not clear what you mean with "your parachute turns red", because the foreground color and background color of the parachute icon have different meanings. I find the second option unlikely, as you've set that altitude to below 10km, significantly lower than the default of about 17.5km, and in order to be travelling fast enough (roughly mach 0.9), you'd have to have a pretty steep re-entry from a starting altitude probably outside of Kerbin's sphere of influence.įor more information, have a look at the KSP wiki article. below the altitude for the semi-deploy pressure). If the background is colour dark red, this indicates that you should not stage the chute, as it is likely to become damaged wait until the background at least turns slightly yellow.Īs far as I know, the most likely causes are heat damage (did you re-enter nose first?), or you deployed it while travelling too fast in thick enough atmosphere (i.e. This is indicated by the chute itself being coloured red. You've somehow managed to damage your parachute, but it's difficult to tell how this happened. It actually only holds the results of the experiments, not the tools themselves.Generally, you don't need to mess around with the deploy pressure and altitude, but what you've set it to isn't what's causing your issues. These are obviously very basic, I just threw some stuff together to try to show how it all works.Īt first, I thought the Experiment Storage Unit would hold all the stuff as well. The lack of aerodynamics won't hurt you very much, unmanned craft are extra light and usually have enough power that it won't matter in the long run. If you just can't stand the clipping, I would go with something like this. They are very weak to heat and frequently cause problems upon re-entry. I recover some of mine, but it is recommended you leave it behind. Here's an example of a clipped craft that can recover all the fun science stuff safely, but ditches the Science Jr. Rotating and messing with it might be necessary. You would put the OKTO down first, then the Service Bay around it, then try to squeeze in your batteries and the Experiment Storage Unit, etc. It's kind of realistic, since otherwise we would never get to use space as efficiently as real-life engineering does, with custom container sizes as needed. It comes down to how you feel about parts "clipping" inside each other. The smaller one doesn't leave much space inside, but you can fit everything you need in there. The game makes you place the OKTO first, so you would put that down, then put the Service Bay around it. The Experiment Storage Units are very durable though, they will survive re-entry on the outside of a rocket as well. You want the Service Bay or Cargo Bay parts for helping stow things in an aerodynamic way. I do recover a lot of mine, but that's usually due to me over-building, so it's your choice. You don't need to recover the Science Jr, the data just needs to be transmitted or collected into something that will be recovered. The data can be transferred to an Experiment Storage Unit easily by hitting transfer data and clicking on one. You need a Scientist Kerbal on board to go EVA to reset them though. and Mystery Goo multiple times per flight. Some will take multiple copies being transmitted, then you have to physically recover the final one to squeeze every bit of science out. You have to hit the blue "transmit" button instead of the green "keep experiment" button. You just can't transmit 100% of the science data of every experiment. ![]() There is no "penalty" of any kind for not returning the modules. I thought, since I had an antenna, I would get credit for both runs.Īlso, I read in the wiki that you can retrieve experiment results by doing an EVA. It seems like a good idea to open the doors and does the experiment work at all with the doors closed? It also seems one should close the doors prior to re-entry!Īlso, I ran the experiment twice, but only got credit for the last run. How best to return your SC-9001 to the Kerbin, or if it is even necessary to return it.Īlso, the thing about the doors on the SC-9001 isn't quite clear. On re-entry, the capsule turned around and entered the atmosphere nose-first, which is obviously bad, but my astronaut survived. So I stuck an antenna to the side of my capsule. I also read in the wiki that you can use a science module multiple times in a flight if you have an antenna. ![]() So I stuck it to the bottom of my capsule. I read in the wiki that you get a penalty if you don't bring a science module back with you. I'm in a career-mode play through, and I'm wanting to increase my science.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |